![]() ![]() If a game doesn't run at a stable performance level, the Microsoft backwards-compatibility team can't adjust game settings or resolution to best reach the target frame rate." So what they are essentially saying, is they can not reprogram games they do not own, to enable the resolution to be stable, along with using FPS boost, so they have to use the base code, to enable the doubling of framerate. Best explained by the article itself :- "Unfortunately, FPS Boost has hard limits because no game code is being touched. It is only an issue, for those that want the FPS boost, along with the One X enhancements, for the majority, they will take the sacrifice of resolution downgrades, to play at a higher framerate, if that is what they want. 20 games (the ones in the list) run the Xbox One code, like you said, but as stated by the teams themselves, this is to enable FPS boost. I simply said the following :- "We knew about Series X not running Xbox One X versions of BC games months ago" - Fact, regardless of how you want to spin it about batches. It’s not like the article is just pulling resolutions out of its ass. ![]() For many games, we have the data to safely say it’s running at the max resolution. The assumption is whether it locks to the top-end or if it drops below the max resolution the DRS was set at for base Xbox One. When those games revert to base Xbox One code, it’s a fact that they’re going to be using the Xbox One resolution range for that title. Also, at least the article is transparent when it is making an assumption rather than many game journalists that simply regurgitate PR speak as fact, spreading misinformation. This article and conversation is about Series X. Also, that first link is irrelevant because that’s about Series S, a whole separate conversation. It wasn’t until the final batch in late April or early May, that we saw just how limited the feature is and just how limited Microsoft’s lack of user choice in letting us keep the enhancements is. Now with 97 games, 20 of them using Xbox One base code(and a large portion also just being games that never got enhanced to begin with so it’s not actually 77 enhanced One X titles that keep them), it’s a much larger issue than the first 2 batches indiciated. It was a VERY SMALL number of games that needed sacrifices so it was safe to assume they were outliers. What you’re highlighting are from the first 2 batches, which my comment already addressed. Any of the games on this list however? Not so impressive. Also loved replaying Shadow of The Tomb Raider. I LOVED replaying Prey with FPS Boost because I got the best of both worlds. I don’t get why people are always so personally insulted when something isn’t praised to high heavens. Regardless, this article exists to compile each title’s rendering set-up with and without FPS Boost. “We’ve known for months” Before the last batch of 74 games, we only had 2-3 games that lost the enhancements? So it’s actually only been ONE month that we’ve seen how much of a dramatic cut many games have had to make. That workaround got removed which is disappointing. Microsoft taking the “exploit” away that used to exist for still running with One X code in Fallout 4. Then in the final batch, we got Shadow of the Tomb Raider. Prey, UFC 4, and Skyrim ran with Xbox One X enhancements. The issue with games not running One X enhancements as not as simple as you state as again, the first 2 batches had games that worked with One X enhancements. ![]()
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